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User Research 

To understand our target demographic, we created personas representing hardworking individuals seeking a space to decompress and relax.
These personas guide our design decisions, ensuring the calming environment meets the needs of our audience.

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Research Findings

Findings show that the calming environment successfully promotes relaxation, reduces stress, inspires creativity, and enhances well-being for the target audience.
We also gained insights into what is needed to create and maintain this environment.

Using Touch Designer 

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Creating an Immersive & dynamic environment

  • Having three projectors, each facing a wall to project visuals

  • Align the visuals on each wall so they seamlessly blend together and create a cohesive environment.

  • Adjust the brightness and focus of the projectors to ensure clear and crisp visuals.

  • Consider controlling the projectors using specialized software to synchronize the visuals and achieve coordinated effects across all walls.

  • Incorporate audio reactivity and make the visuals react to audio input. Use audio analysis operators to extract audio data, then link that data to the parameters of our visual elements. 

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User Testing

- Set up the environment to ensure the projectors are appropriately positioned, calibrated, and aligned to project visuals on the designated walls. 

- Invite participants who can provide valuable feedback on the environment.

- Explain to the participants the project's goal and what you want them to focus on during their experience. 

- Observe and record as participants engage with the environment

- Analyze feedback

- Identify areas for improvement

- Iterate and make adjustments to the environment accordingly.

This could involve:

  • Modifying the visuals

  • Adjusting the movement speed

  • Refining color palettes

  • Fine-tuning the audio elements.

 

 

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